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src/qt/include/qsound.h
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00001 /****************************************************************************
00002 ** $Id: qt/qsound.h   3.3.8   edited Jan 11 14:46 $
00003 **
00004 ** Definition of QSound class and QAuServer internal class
00005 **
00006 ** Created : 000117
00007 **
00008 ** Copyright (C) 1999-2007 Trolltech ASA.  All rights reserved.
00009 **
00010 ** This file is part of the kernel module of the Qt GUI Toolkit.
00011 **
00012 ** This file may be distributed under the terms of the Q Public License
00013 ** as defined by Trolltech ASA of Norway and appearing in the file
00014 ** LICENSE.QPL included in the packaging of this file.
00015 **
00016 ** This file may be distributed and/or modified under the terms of the
00017 ** GNU General Public License version 2 as published by the Free Software
00018 ** Foundation and appearing in the file LICENSE.GPL included in the
00019 ** packaging of this file.
00020 **
00021 ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
00022 ** licenses may use this file in accordance with the Qt Commercial License
00023 ** Agreement provided with the Software.
00024 **
00025 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00026 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00027 **
00028 ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
00029 **   information about Qt Commercial License Agreements.
00030 ** See http://www.trolltech.com/qpl/ for QPL licensing information.
00031 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
00032 **
00033 ** Contact info@trolltech.com if any conditions of this licensing are
00034 ** not clear to you.
00035 **
00036 **********************************************************************/
00037 #ifndef QSOUND_H
00038 #define QSOUND_H
00039 
00040 #ifndef QT_H
00041 #include "qobject.h"
00042 #endif // QT_H
00043 
00044 #ifndef QT_NO_SOUND
00045 
00046 class QSoundData;
00047 
00048 class Q_EXPORT QSound : public QObject {
00049     Q_OBJECT
00050 public:
00051     static bool isAvailable();
00052     static void play(const QString& filename);
00053 
00054     QSound(const QString& filename, QObject* parent=0, const char* name=0);
00055     ~QSound();
00056 
00057     /* Coming soon...
00058         ?
00059     QSound(int hertz, Type type=Mono);
00060     int play(const ushort* data, int samples);
00061     bool full();
00062     signal void notFull();
00063         ?
00064     */
00065 
00066 #ifndef QT_NO_COMPAT
00067     static bool available() { return isAvailable(); }
00068 #endif
00069 
00070     int loops() const;
00071     int loopsRemaining() const;
00072     void setLoops(int);
00073     QString fileName() const;
00074 
00075     bool isFinished() const;
00076 
00077 public slots:
00078     void play();
00079     void stop();
00080 
00081 private:
00082     QSoundData* d;
00083     friend class QAuServer;
00084 };
00085 
00086 
00087 /*
00088   QAuServer is an INTERNAL class.  If you wish to provide support for
00089   additional audio servers, you can make a subclass of QAuServer to do
00090   so, HOWEVER, your class may need to be re-engineered to some degree
00091   with each new Qt release, including minor releases.
00092 
00093   QAuBucket is whatever you want.
00094 */
00095 
00096 class QAuBucket {
00097 public:
00098     virtual ~QAuBucket();
00099 };
00100 
00101 class QAuServer : public QObject {
00102     Q_OBJECT
00103 
00104 public:
00105     QAuServer(QObject* parent, const char* name);
00106     ~QAuServer();
00107 
00108     virtual void init(QSound*);
00109     virtual void play(const QString& filename);
00110     virtual void play(QSound*)=0;
00111     virtual void stop(QSound*)=0;
00112     virtual bool okay()=0;
00113 
00114 protected:
00115     void setBucket(QSound*, QAuBucket*);
00116     QAuBucket* bucket(QSound*);
00117     int decLoop(QSound*);
00118 };
00119 
00120 #endif // QT_NO_SOUND
00121 
00122 #endif
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