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00001 /**************************************************************************** 00002 ** $Id: qsutilfactory.h 1.1.5 edited 2006-02-23T15:39:57$ 00003 ** 00004 ** Copyright (C) 2001-2006 Trolltech AS. All rights reserved. 00005 ** 00006 ** This file is part of the Qt Script for Applications framework (QSA). 00007 ** 00008 ** This file may be distributed and/or modified under the terms of the 00009 ** GNU General Public License version 2 as published by the Free Software 00010 ** Foundation and appearing in the file LICENSE.GPL included in the 00011 ** packaging of this file. 00012 ** 00013 ** Licensees holding a valid Qt Script for Applications license may use 00014 ** this file in accordance with the Qt Script for Applications License 00015 ** Agreement provided with the Software. 00016 ** 00017 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 00018 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 00019 ** 00020 ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for 00021 ** information about QSA Commercial License Agreements. 00022 ** See http://www.trolltech.com/gpl/ for GPL licensing information. 00023 ** 00024 ** Contact info@trolltech.com if any conditions of this licensing are 00025 ** not clear to you. 00026 ** 00027 *****************************************************************************/ 00028 00029 #ifndef QSUTILFACTORY_H 00030 #define QSUTILFACTORY_H 00031 00032 #include "qsobjectfactory.h" 00033 00034 class QSA_EXPORT QSUtilFactory : public QSObjectFactory 00035 { 00036 public: 00037 enum Utilities { 00038 None = 0x0000, 00039 File = 0x0001, 00040 Directory = 0x0002, 00041 Process = 0x0004, 00042 All = 0xffff 00043 }; 00044 QSUtilFactory(uint enableFlags = All); 00045 00046 virtual QObject *create(const QString &className, 00047 const QSArgumentList &arguments, 00048 QObject *context); 00049 00050 QSInterpreter *interpreter() const { 00051 return QSObjectFactory::interpreter(); 00052 } 00053 00054 }; 00055 00056 #endif