Eneboo - Documentación para desarrolladores
|
The QObject class is the base class of all Qt objects. Más...
#include <qobject.h>
Slots públicos | |
void | deleteLater () |
void | deleteLater () |
Señales | |
void | destroyed () |
void | destroyed (QObject *obj) |
void | destroyed () |
void | destroyed (QObject *obj) |
Métodos públicos | |
QObject (QObject *parent=0, const char *name=0) | |
virtual | ~QObject () |
virtual bool | event (QEvent *) |
virtual bool | eventFilter (QObject *, QEvent *) |
bool | isA (const char *) const |
bool | inherits (const char *) const |
const char * | name () const |
const char * | name (const char *defaultName) const |
virtual void | setName (const char *name) |
bool | isWidgetType () const |
bool | highPriority () const |
bool | signalsBlocked () const |
void | blockSignals (bool b) |
int | startTimer (int interval) |
void | killTimer (int id) |
void | killTimers () |
QObject * | child (const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) |
const QObjectList * | children () const |
QObjectList * | queryList (const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const |
virtual void | insertChild (QObject *) |
virtual void | removeChild (QObject *) |
void | installEventFilter (const QObject *) |
void | removeEventFilter (const QObject *) |
bool | connect (const QObject *sender, const char *signal, const char *member) const |
bool | disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0) |
bool | disconnect (const QObject *receiver, const char *member=0) |
void | dumpObjectTree () |
void | dumpObjectInfo () |
virtual bool | setProperty (const char *name, const QVariant &value) |
virtual QVariant | property (const char *name) const |
void | setUserData (uint id, QObjectUserData *data) |
QObjectUserData * | userData (uint id) const |
QObject * | parent () const |
uint | aqWasDeleted () const |
QObject (QObject *parent=0, const char *name=0) | |
virtual | ~QObject () |
virtual bool | event (QEvent *) |
virtual bool | eventFilter (QObject *, QEvent *) |
bool | isA (const char *) const |
bool | inherits (const char *) const |
const char * | name () const |
const char * | name (const char *defaultName) const |
virtual void | setName (const char *name) |
bool | isWidgetType () const |
bool | highPriority () const |
bool | signalsBlocked () const |
void | blockSignals (bool b) |
int | startTimer (int interval) |
void | killTimer (int id) |
void | killTimers () |
QObject * | child (const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) |
const QObjectList * | children () const |
QObjectList * | queryList (const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const |
virtual void | insertChild (QObject *) |
virtual void | removeChild (QObject *) |
void | installEventFilter (const QObject *) |
void | removeEventFilter (const QObject *) |
bool | connect (const QObject *sender, const char *signal, const char *member) const |
bool | disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0) |
bool | disconnect (const QObject *receiver, const char *member=0) |
void | dumpObjectTree () |
void | dumpObjectInfo () |
virtual bool | setProperty (const char *name, const QVariant &value) |
virtual QVariant | property (const char *name) const |
void | setUserData (uint id, QObjectUserData *data) |
QObjectUserData * | userData (uint id) const |
QObject * | parent () const |
uint | aqWasDeleted () const |
Métodos públicos estáticos | |
static const QObjectList * | objectTrees () |
static bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
static void | connectInternal (const QObject *sender, int signal_index, const QObject *receiver, int membcode, int member_index) |
static bool | disconnectInternal (const QObject *sender, int signal_index, const QObject *receiver, int membcode, int member_index) |
static uint | registerUserData () |
static const QObjectList * | objectTrees () |
static bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
static void | connectInternal (const QObject *sender, int signal_index, const QObject *receiver, int membcode, int member_index) |
static bool | disconnectInternal (const QObject *sender, int signal_index, const QObject *receiver, int membcode, int member_index) |
static uint | registerUserData () |
Métodos protegidos | |
bool | activate_filters (QEvent *) |
QConnectionList * | receivers (const char *signal) const |
QConnectionList * | receivers (int signal) const |
void | activate_signal (int signal) |
void | activate_signal (int signal, int) |
void | activate_signal (int signal, double) |
void | activate_signal (int signal, QString) |
void | activate_signal_bool (int signal, bool) |
void | activate_signal (QConnectionList *clist, QUObject *o) |
const QObject * | sender () |
virtual void | timerEvent (QTimerEvent *) |
virtual void | childEvent (QChildEvent *) |
virtual void | customEvent (QCustomEvent *) |
virtual void | connectNotify (const char *signal) |
virtual void | disconnectNotify (const char *signal) |
virtual bool | checkConnectArgs (const char *signal, const QObject *receiver, const char *member) |
bool | activate_filters (QEvent *) |
QConnectionList * | receivers (const char *signal) const |
QConnectionList * | receivers (int signal) const |
void | activate_signal (int signal) |
void | activate_signal (int signal, int) |
void | activate_signal (int signal, double) |
void | activate_signal (int signal, QString) |
void | activate_signal_bool (int signal, bool) |
void | activate_signal (QConnectionList *clist, QUObject *o) |
const QObject * | sender () |
virtual void | timerEvent (QTimerEvent *) |
virtual void | childEvent (QChildEvent *) |
virtual void | customEvent (QCustomEvent *) |
virtual void | connectNotify (const char *signal) |
virtual void | disconnectNotify (const char *signal) |
virtual bool | checkConnectArgs (const char *signal, const QObject *receiver, const char *member) |
Métodos protegidos estáticos | |
static QCString | normalizeSignalSlot (const char *signalSlot) |
static QCString | normalizeSignalSlot (const char *signalSlot) |
Propiedades | |
QCString | name |
the name of this object | |
Amigas | |
class | QApplication |
class | QBaseApplication |
class | QWidget |
class | QSignal |
Funciones relacionadas | |
(Observar que estas no son funciones miembro.) | |
void * | qt_find_obj_child (QObject *parent, const char *type, const char *name) |
The QObject class is the base class of all Qt objects.
QObject is the heart of the Qt object model. The central feature in this model is a very powerful mechanism for seamless object communication called signals and slots . You can connect a signal to a slot with connect() and destroy the connection with disconnect(). To avoid never ending notification loops you can temporarily block signals with blockSignals(). The protected functions connectNotify() and disconnectNotify() make it possible to track connections.
QObjects organize themselves in object trees. When you create a QObject with another object as parent, the object will automatically do an insertChild() on the parent and thus show up in the parent's children() list. The parent takes ownership of the object i.e. it will automatically delete its children in its destructor. You can look for an object by name and optionally type using child() or queryList(), and get the list of tree roots using objectTrees().
Every object has an object name() and can report its className() and whether it inherits() another class in the QObject inheritance hierarchy.
When an object is deleted, it emits a destroyed() signal. You can catch this signal to avoid dangling references to QObjects. The QGuardedPtr class provides an elegant way to use this feature.
QObjects can receive events through event() and filter the events of other objects. See installEventFilter() and eventFilter() for details. A convenience handler, childEvent(), can be reimplemented to catch child events.
Last but not least, QObject provides the basic timer support in Qt; see QTimer for high-level support for timers.
Notice that the Q_OBJECT macro is mandatory for any object that implements signals, slots or properties. You also need to run the moc program (Meta Object Compiler) on the source file. We strongly recommend the use of this macro in all subclasses of QObject regardless of whether or not they actually use signals, slots and properties, since failure to do so may lead certain functions to exhibit undefined behaviour.
All Qt widgets inherit QObject. The convenience function isWidgetType() returns whether an object is actually a widget. It is much faster than inherits( "QWidget" ).
Some QObject functions, e.g. children(), objectTrees() and queryList() return a QObjectList. A QObjectList is a QPtrList of QObjects. QObjectLists support the same operations as QPtrLists and have an iterator class, QObjectListIt.
QObject::QObject | ( | QObject * | parent = 0 , |
const char * | name = 0 |
||
) |
Constructs an object called name with parent object, parent.
The parent of an object may be viewed as the object's owner. For instance, a dialog box is the parent of the "OK" and "Cancel" buttons it contains.
The destructor of a parent object destroys all child objects.
Setting parent to 0 constructs an object with no parent. If the object is a widget, it will become a top-level window.
The object name is some text that can be used to identify a QObject. It's particularly useful in conjunction with Qt Designer. You can find an object by name (and type) using child(). To find several objects use queryList().
QObject::~QObject | ( | ) | [virtual] |
Destroys the object, deleting all its child objects.
All signals to and from the object are automatically disconnected.
QObject::QObject | ( | QObject * | parent = 0 , |
const char * | name = 0 |
||
) |
virtual QObject::~QObject | ( | ) | [virtual] |
void QObject::activate_signal | ( | int | signal | ) | [protected] |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
void QObject::activate_signal | ( | int | signal, |
double | |||
) | [protected] |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
void QObject::activate_signal | ( | QConnectionList * | clist, |
QUObject * | o | ||
) | [protected] |
void QObject::activate_signal | ( | int | signal | ) | [protected] |
void QObject::activate_signal | ( | int | signal, |
double | |||
) | [protected] |
void QObject::activate_signal | ( | QConnectionList * | clist, |
QUObject * | o | ||
) | [protected] |
uint QObject::aqWasDeleted | ( | ) | const [inline] |
uint QObject::aqWasDeleted | ( | ) | const [inline] |
void QObject::blockSignals | ( | bool | b | ) |
void QObject::blockSignals | ( | bool | block | ) |
Blocks signals if block is TRUE, or unblocks signals if block is FALSE.
Emitted signals disappear into hyperspace if signals are blocked. Note that the destroyed() signals will be emitted even if the signals for this object have been blocked.
bool QObject::checkConnectArgs | ( | const char * | signal, |
const QObject * | receiver, | ||
const char * | member | ||
) | [protected, virtual] |
Returns TRUE if the signal and the member arguments are compatible; otherwise returns FALSE. (The receiver argument is currently ignored.)
TRUE: "signal(<anything>)", "member()" TRUE: "signal(a,b,c)", "member(a,b,c)" TRUE: "signal(a,b,c)", "member(a,b)", "member(a)" etc. FALSE: "signal(const a)", "member(a)" FALSE: "signal(a)", "member(const a)" FALSE: "signal(a)", "member(b)" FALSE: "signal(a)", "member(a,b)"
virtual bool QObject::checkConnectArgs | ( | const char * | signal, |
const QObject * | receiver, | ||
const char * | member | ||
) | [protected, virtual] |
QObject* QObject::child | ( | const char * | objName, |
const char * | inheritsClass = 0 , |
||
bool | recursiveSearch = TRUE |
||
) |
QObject * QObject::child | ( | const char * | objName, |
const char * | inheritsClass = 0 , |
||
bool | recursiveSearch = TRUE |
||
) |
Searches the children and optionally grandchildren of this object, and returns a child that is called objName that inherits inheritsClass. If inheritsClass is 0 (the default), any class matches.
If recursiveSearch is TRUE (the default), child() performs a depth-first search of the object's children.
If there is no such object, this function returns 0. If there are more than one, the first one found is retured; if you need all of them, use queryList().
void QObject::childEvent | ( | QChildEvent * | ) | [protected, virtual] |
This event handler can be reimplemented in a subclass to receive child events.
Child events are sent to objects when children are inserted or removed.
Note that events with QEvent::type() QEvent::ChildInserted
are posted (with {QApplication::postEvent()}) to make sure that the child's construction is completed before this function is called.
If a child is removed immediately after it is inserted, the ChildInserted
event may be suppressed, but the ChildRemoved
event will always be sent. In such cases it is possible that there will be a ChildRemoved
event without a corresponding ChildInserted
event.
If you change state based on ChildInserted
events, call QWidget::constPolish(), or do
in functions that depend on the state. One notable example is QWidget::sizeHint().
Reimplementado en ViewManager, QActionGroup, QGroupBox, QLayout, QMainWindow, QSplitter, QWidgetStack, QWorkspace, QLayout, QActionGroup, QGroupBox, QHideDock, QMainWindow, QSplitter, QWidgetStack, QWorkspaceChild, QWorkspace y ViewManager.
virtual void QObject::childEvent | ( | QChildEvent * | ) | [protected, virtual] |
Reimplementado en ViewManager, QActionGroup, QGroupBox, QLayout, QMainWindow, QSplitter, QWidgetStack, QWorkspace, QLayout, QActionGroup, QGroupBox, QHideDock, QMainWindow, QSplitter, QWidgetStack, QWorkspaceChild, QWorkspace y ViewManager.
const QObjectList* QObject::children | ( | ) | const [inline] |
Reimplementado en QuickInterpreter, QTextDocument y QTextDocument.
const QObjectList * QObject::children | ( | ) | const [inline] |
Returns a list of child objects, or 0 if this object has no children.
The QObjectList class is defined in the qobjectlist.h
header file.
The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.
Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.
Reimplementado en QuickInterpreter, QTextDocument y QTextDocument.
static bool QObject::connect | ( | const QObject * | sender, |
const char * | signal, | ||
const QObject * | receiver, | ||
const char * | member | ||
) | [static] |
bool QObject::connect | ( | const QObject * | sender, |
const char * | signal, | ||
const QObject * | receiver, | ||
const char * | member | ||
) | [static] |
Connects signal from the sender object to member in object receiver, and returns TRUE if the connection succeeds; otherwise returns FALSE.
You must use the SIGNAL() and SLOT() macros when specifying the signal and the member, for example:
QLabel *label = new QLabel; QScrollBar *scroll = new QScrollBar; QObject::connect( scroll, SIGNAL(valueChanged(int)), label, SLOT(setNum(int)) );
This example ensures that the label always displays the current scroll bar value. Note that the signal and slots parameters must not contain any variable names, only the type. E.g. the following would not work and return FALSE: QObject::connect( scroll, SIGNAL(valueChanged(int v)), label, SLOT(setNum(int v)) );
A signal can also be connected to another signal:
class MyWidget : public QWidget { Q_OBJECT public: MyWidget(); signals: void myUsefulSignal(); private: QPushButton *aButton; }; MyWidget::MyWidget() { aButton = new QPushButton( this ); connect( aButton, SIGNAL(clicked()), SIGNAL(myUsefulSignal()) ); }
In this example, the MyWidget constructor relays a signal from a private member variable, and makes it available under a name that relates to MyWidget.
A signal can be connected to many slots and signals. Many signals can be connected to one slot.
If a signal is connected to several slots, the slots are activated in an arbitrary order when the signal is emitted.
The function returns TRUE if it successfully connects the signal to the slot. It will return FALSE if it cannot create the connection, for example, if QObject is unable to verify the existence of either signal or member, or if their signatures aren't compatible.
A signal is emitted for {every} connection you make, so if you duplicate a connection, two signals will be emitted. You can always break a connection using {disconnect()}.
bool QObject::connect | ( | const QObject * | sender, |
const char * | signal, | ||
const char * | member | ||
) | const [inline] |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
Connects signal from the sender object to this object's member.
Equivalent to: {QObject::connect(sender, signal, this, member)}.
static void QObject::connectInternal | ( | const QObject * | sender, |
int | signal_index, | ||
const QObject * | receiver, | ||
int | membcode, | ||
int | member_index | ||
) | [static] |
void QObject::connectInternal | ( | const QObject * | sender, |
int | signal_index, | ||
const QObject * | receiver, | ||
int | membcode, | ||
int | member_index | ||
) | [static] |
void QObject::connectNotify | ( | const char * | signal | ) | [protected, virtual] |
This virtual function is called when something has been connected to signal in this object.
Reimplementado en QClipboard, QProcess, QClipboard y QProcess.
virtual void QObject::connectNotify | ( | const char * | signal | ) | [protected, virtual] |
Reimplementado en QClipboard, QProcess, QClipboard y QProcess.
void QObject::customEvent | ( | QCustomEvent * | ) | [protected, virtual] |
This event handler can be reimplemented in a subclass to receive custom events. Custom events are user-defined events with a type value at least as large as the "User" item of the QEvent::Type enum, and is typically a QCustomEvent or QCustomEvent subclass.
virtual void QObject::customEvent | ( | QCustomEvent * | ) | [protected, virtual] |
void QObject::deleteLater | ( | ) | [slot] |
Performs a deferred deletion of this object.
Instead of an immediate deletion this function schedules a deferred delete event for processing when Qt returns to the main event loop.
void QObject::deleteLater | ( | ) | [slot] |
QObject::destroyed | ( | ) | [signal] |
This signal is emitted when the object is being destroyed.
Note that the signal is emitted by the QObject destructor, so the object's virtual table is already degenerated at this point, and it is not safe to call any functions on the object emitting the signal. This signal can not be blocked.
All the objects's children are destroyed immediately after this signal is emitted.
QObject::destroyed | ( | QObject * | obj | ) | [signal] |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
This signal is emitted immediately before the object obj is destroyed, and can not be blocked.
All the objects's children are destroyed immediately after this signal is emitted.
void QObject::destroyed | ( | ) | [signal] |
void QObject::destroyed | ( | QObject * | obj | ) | [signal] |
static bool QObject::disconnect | ( | const QObject * | sender, |
const char * | signal, | ||
const QObject * | receiver, | ||
const char * | member | ||
) | [static] |
bool QObject::disconnect | ( | const char * | signal = 0 , |
const QObject * | receiver = 0 , |
||
const char * | member = 0 |
||
) |
bool QObject::disconnect | ( | const QObject * | sender, |
const char * | signal, | ||
const QObject * | receiver, | ||
const char * | member | ||
) | [static] |
Disconnects signal in object sender from member in object receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
disconnect() is typically used in three ways, as the following examples demonstrate. 1 Disconnect everything connected to an object's signals:
disconnect( myObject, 0, 0, 0 );
equivalent to the non-static overloaded function
myObject->disconnect();
Disconnect everything connected to a specific signal:
disconnect( myObject, SIGNAL(mySignal()), 0, 0 );
equivalent to the non-static overloaded function
myObject->disconnect( SIGNAL(mySignal()) );
Disconnect a specific receiver:
disconnect( myObject, 0, myReceiver, 0 );
equivalent to the non-static overloaded function
myObject->disconnect( myReceiver );
0 may be used as a wildcard, meaning "any signal", "any receiving object", or "any slot in the receiving object", respectively.
The sender may never be 0. (You cannot disconnect signals from more than one object in a single call.)
If signal is 0, it disconnects receiver and member from any signal. If not, only the specified signal is disconnected.
If receiver is 0, it disconnects anything connected to signal. If not, slots in objects other than receiver are not disconnected.
If member is 0, it disconnects anything that is connected to receiver. If not, only slots named member will be disconnected, and all other slots are left alone. The member must be 0 if receiver is left out, so you cannot disconnect a specifically-named slot on all objects.
bool QObject::disconnect | ( | const char * | signal = 0 , |
const QObject * | receiver = 0 , |
||
const char * | member = 0 |
||
) | [inline] |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
Disconnects signal from member of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta.
Disconnects all signals in this object from receiver's member.
A signal-slot connection is removed when either of the objects involved are destroyed.
static bool QObject::disconnectInternal | ( | const QObject * | sender, |
int | signal_index, | ||
const QObject * | receiver, | ||
int | membcode, | ||
int | member_index | ||
) | [static] |
bool QObject::disconnectInternal | ( | const QObject * | sender, |
int | signal_index, | ||
const QObject * | receiver, | ||
int | membcode, | ||
int | member_index | ||
) | [static] |
virtual void QObject::disconnectNotify | ( | const char * | signal | ) | [protected, virtual] |
void QObject::disconnectNotify | ( | const char * | signal | ) | [protected, virtual] |
This virtual function is called when something has been disconnected from signal in this object.
void QObject::dumpObjectInfo | ( | ) |
void QObject::dumpObjectInfo | ( | ) |
Dumps information about signal connections, etc. for this object to the debug output.
This function is useful for debugging, but does nothing if the library has been compiled in release mode (i.e. without debugging information).
void QObject::dumpObjectTree | ( | ) |
void QObject::dumpObjectTree | ( | ) |
Dumps a tree of children to the debug output.
This function is useful for debugging, but does nothing if the library has been compiled in release mode (i.e. without debugging information).
This virtual function receives events to an object and should return TRUE if the event e was recognized and processed.
The event() function can be reimplemented to customize the behavior of an object.
Reimplementado en QTitleBar, QApplication, QButtonGroup, QClipboard, QDateEdit, QTimeEdit, QDockWindow, QGroupBox, QLineEdit, QMainWindow, QSocketNotifier, QSplitter, QStatusBar, QTabBar, QTextEdit, QTimer, QToolBar, QWidget, QtMultiLineEdit, QApplication, QClipboard, QSharedDoubleBufferCleaner, QSocketNotifier, QSingleShotTimer, QTimer, QWidget, QButtonGroup, QDateTimeEditor, QDateEdit, QTimeEdit, QDockWindow, QGroupBox, QLineEdit, QMainWindow, QSplitter, QStatusBar, QTabBar, QTextEdit, QTitleBar, QToolBar, QWorkspaceChild, QDesignerDataBrowser, QDesignerDataView, QDesignerDataBrowser2, QDesignerDataView2, QLayoutWidget, QwtCounter y QwtPlot.
Reimplementado en QTitleBar, QApplication, QButtonGroup, QClipboard, QDateEdit, QTimeEdit, QDockWindow, QGroupBox, QLineEdit, QMainWindow, QSocketNotifier, QSplitter, QStatusBar, QTabBar, QTextEdit, QTimer, QToolBar, QWidget, QtMultiLineEdit, QApplication, QClipboard, QSharedDoubleBufferCleaner, QSocketNotifier, QSingleShotTimer, QTimer, QWidget, QButtonGroup, QDateTimeEditor, QDateEdit, QTimeEdit, QDockWindow, QGroupBox, QLineEdit, QMainWindow, QSplitter, QStatusBar, QTabBar, QTextEdit, QTitleBar, QToolBar, QWorkspaceChild, QDesignerDataBrowser, QDesignerDataView, QDesignerDataBrowser2, QDesignerDataView2, QLayoutWidget, QwtCounter y QwtPlot.
Filters events if this object has been installed as an event filter for the watched object.
In your reimplementation of this function, if you want to filter the event e, out, i.e. stop it being handled further, return TRUE; otherwise return FALSE.
Example:
class MyMainWindow : public QMainWindow { public: MyMainWindow( QWidget *parent = 0, const char *name = 0 ); protected: bool eventFilter( QObject *obj, QEvent *ev ); private: QTextEdit *textEdit; }; MyMainWindow::MyMainWindow( QWidget *parent, const char *name ) : QMainWindow( parent, name ) { textEdit = new QTextEdit( this ); setCentralWidget( textEdit ); textEdit->installEventFilter( this ); } bool MyMainWindow::eventFilter( QObject *obj, QEvent *ev ) { if ( obj == textEdit ) { if ( e->type() == QEvent::KeyPress ) { QKeyEvent *k = (QKeyEvent*)ev; qDebug( "Ate key press %d", k->key() ); return TRUE; } else { return FALSE; } } else { // pass the event on to the parent class return QMainWindow::eventFilter( obj, ev ); } }
Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.
Reimplementado en AQSObject, FLDataTable, BluecurveStyle, QtCKStyle, ShortcutHandler, QSAEditorBrowser, QSAEditorInterface, QSEditor, EditorBrowser, EditorCompletion, Editor, QAquaFocusWidget, QAquaAnimate, QWidgetResizeHandler, QAccel, QComboBox, QDataTable, QDialog, QDockArea, QDockWindow, QFileDialog, QIconView, QLayout, QListBox, QListView, QMainWindow, QMenuBar, QMotifPlusStyle, QScrollView, QSGIStyle, QSizeGrip, QSpinBox, QTable, QTabWidget, QTextEdit, QToolButton, QWizard, QWorkspace, QDialog, QFileDialog, QWizard, QIconView, QAccel, QLayout, QSizeGrip, QDataTable, QAquaFocusWidget, QAquaAnimate, QMotifPlusStyle, QSGIStyle, QWindowsStyle::Private, QTable, QComboBox, QDateTimeEditor, QDockArea, QDockWindow, QAlphaWidget, QRollEffect, QListBox, QListView, QHideDock, QMainWindow, QMenuBar, QScrollView, QSpinBox, QTabWidget, QTextEdit, QToolButton, QTipManager, QWhatsThisPrivate, QWidgetResizeHandler, QWidgetStackEventFilter, QWorkspaceChild, QWorkspace, QDesignerToolBar, ListBoxRename, ListDnd, MainWindow, MenuBarEditor, PopupMenuEditorItem, PopupMenuEditor, QCompletionEdit, QDesignerTabWidget, Workspace, EditorBrowser, EditorCompletion, Editor, EditorInterfaceImpl, MessageEditor, QwtLegend, QwtMagnifier, QwtPanner, QwtPicker y QwtGuardedPainter.
Reimplementado en AQSObject, FLDataTable, BluecurveStyle, QtCKStyle, ShortcutHandler, QSAEditorBrowser, QSAEditorInterface, QSEditor, EditorBrowser, EditorCompletion, Editor, QAquaFocusWidget, QAquaAnimate, QWidgetResizeHandler, QAccel, QComboBox, QDataTable, QDialog, QDockArea, QDockWindow, QFileDialog, QIconView, QLayout, QListBox, QListView, QMainWindow, QMenuBar, QMotifPlusStyle, QScrollView, QSGIStyle, QSizeGrip, QSpinBox, QTable, QTabWidget, QTextEdit, QToolButton, QWizard, QWorkspace, QDialog, QFileDialog, QWizard, QIconView, QAccel, QLayout, QSizeGrip, QDataTable, QAquaFocusWidget, QAquaAnimate, QMotifPlusStyle, QSGIStyle, QWindowsStyle::Private, QTable, QComboBox, QDateTimeEditor, QDockArea, QDockWindow, QAlphaWidget, QRollEffect, QListBox, QListView, QHideDock, QMainWindow, QMenuBar, QScrollView, QSpinBox, QTabWidget, QTextEdit, QToolButton, QTipManager, QWhatsThisPrivate, QWidgetResizeHandler, QWidgetStackEventFilter, QWorkspaceChild, QWorkspace, QDesignerToolBar, ListBoxRename, ListDnd, MainWindow, MenuBarEditor, PopupMenuEditorItem, PopupMenuEditor, QCompletionEdit, QDesignerTabWidget, Workspace, EditorBrowser, EditorCompletion, Editor, EditorInterfaceImpl, MessageEditor, QwtLegend, QwtMagnifier, QwtPanner, QwtPicker y QwtGuardedPainter.
bool QObject::highPriority | ( | ) | const [inline] |
bool QObject::highPriority | ( | ) | const [inline] |
Returns TRUE if the object is a high-priority object, or FALSE if it is a standard-priority object.
High-priority objects are placed first in QObject's list of children on the assumption that they will be referenced very often.
bool QObject::inherits | ( | const char * | clname | ) | const |
Returns TRUE if this object is an instance of a class that inherits clname, and clname inherits QObject; otherwise returns FALSE.
A class is considered to inherit itself.
Example:
QTimer *t = new QTimer; // QTimer inherits QObject t->inherits( "QTimer" ); // returns TRUE t->inherits( "QObject" ); // returns TRUE t->inherits( "QButton" ); // returns FALSE // QScrollBar inherits QWidget and QRangeControl QScrollBar *s = new QScrollBar( 0 ); s->inherits( "QWidget" ); // returns TRUE s->inherits( "QRangeControl" ); // returns FALSE
( QRangeControl is not a QObject.)
bool QObject::inherits | ( | const char * | ) | const |
void QObject::insertChild | ( | QObject * | obj | ) | [virtual] |
Inserts an object obj into the list of child objects.
Reimplementado en AQSObject, QTextDocument, QDesktopWidget, QDesktopWidget y QTextDocument.
virtual void QObject::insertChild | ( | QObject * | ) | [virtual] |
Reimplementado en AQSObject, QTextDocument, QDesktopWidget, QDesktopWidget y QTextDocument.
void QObject::installEventFilter | ( | const QObject * | ) |
void QObject::installEventFilter | ( | const QObject * | filterObj | ) |
Installs an event filter filterObj on this object. For example:
monitoredObj->installEventFilter( filterObj );
An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return TRUE if the event should be filtered, (i.e. stopped); otherwise it must return FALSE.
If multiple event filters are installed on a single object, the filter that was installed last is activated first.
Here's a KeyPressEater
class that eats the key presses of its monitored objects:
class KeyPressEater : public QObject { ... protected: bool eventFilter( QObject *o, QEvent *e ); }; bool KeyPressEater::eventFilter( QObject *o, QEvent *e ) { if ( e->type() == QEvent::KeyPress ) { // special processing for key press QKeyEvent *k = (QKeyEvent *)e; qDebug( "Ate key press %d", k->key() ); return TRUE; // eat event } else { // standard event processing return FALSE; } }
And here's how to install it on two widgets:
KeyPressEater *keyPressEater = new KeyPressEater( this ); QPushButton *pushButton = new QPushButton( this ); QListView *listView = new QListView( this ); pushButton->installEventFilter( keyPressEater ); listView->installEventFilter( keyPressEater );
The QAccel class, for example, uses this technique to intercept accelerator key presses.
bool QObject::isA | ( | const char * | clname | ) | const |
Returns TRUE if this object is an instance of the class clname; otherwise returns FALSE.
Example:
QTimer *t = new QTimer; // QTimer inherits QObject t->isA( "QTimer" ); // returns TRUE t->isA( "QObject" ); // returns FALSE
bool QObject::isA | ( | const char * | ) | const |
bool QObject::isWidgetType | ( | ) | const [inline] |
Returns TRUE if the object is a widget; otherwise returns FALSE.
Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.
Reimplementado en AQSObject.
void QObject::killTimer | ( | int | id | ) |
void QObject::killTimer | ( | int | id | ) |
Kills the timer with timer identifier, id.
The timer identifier is returned by startTimer() when a timer event is started.
void QObject::killTimers | ( | ) |
void QObject::killTimers | ( | ) |
Kills all timers that this object has started.
const char* QObject::name | ( | const char * | defaultName | ) | const |
const char* QObject::name | ( | ) | const |
Reimplementado en AQSActionMD, AQSColor, AQSDomAttr, AQSDomDocumentType, AQSFieldMD, AQSFile, AQSSScript, AQSTableMD, AQSTextCodec, AQSUrlInfo, FLSqlQuery, FLTableMetaData, QSScript, QSDir y QwtDesignerPlugin::CustomWidgetInterface.
const char* QObject::name | ( | ) | const |
Reimplementado en AQSActionMD, AQSColor, AQSDomAttr, AQSDomDocumentType, AQSFieldMD, AQSFile, AQSSScript, AQSTableMD, AQSTextCodec, AQSUrlInfo, FLSqlQuery, FLTableMetaData, QSScript, QSDir y QwtDesignerPlugin::CustomWidgetInterface.
const char * QObject::name | ( | const char * | defaultName | ) | const |
Esta es una función miembro sobrecargada que se suministra por conveniencia. Difiere de la anterior función solamente en los argumentos que acepta. Returns the name of this object, or defaultName if the object does not have a name.
static QCString QObject::normalizeSignalSlot | ( | const char * | signalSlot | ) | [static, protected] |
Reimplementado en NormalizeObject, NormalizeObject, NormalizeObject y NormalizeObject.
QCString QObject::normalizeSignalSlot | ( | const char * | signalSlot | ) | [static, protected] |
Normlizes the signal or slot definition signalSlot by removing unnecessary whitespace.
Reimplementado en NormalizeObject, NormalizeObject, NormalizeObject y NormalizeObject.
const QObjectList * QObject::objectTrees | ( | ) | [static] |
Returns a pointer to the list of all object trees (their root objects), or 0 if there are no objects.
The QObjectList class is defined in the qobjectlist.h
header file.
The most recent root object created is the first object in the list and the first root object added is the last object in the list.
static const QObjectList* QObject::objectTrees | ( | ) | [static] |
QObject * QObject::parent | ( | ) | const [inline] |
Returns a pointer to the parent object.
Reimplementado en AQSListViewItem, AQSObject, FLListViewItemInterface, QTextDocument y QTextDocument.
QObject* QObject::parent | ( | ) | const [inline] |
Reimplementado en AQSListViewItem, AQSObject, FLListViewItemInterface, QTextDocument y QTextDocument.
QVariant QObject::property | ( | const char * | name | ) | const [virtual] |
Returns the value of the object's name property.
If no such property exists, the returned variant is invalid.
Information about all available properties are provided through the metaObject().
Reimplementado en PropertyObject.
virtual QVariant QObject::property | ( | const char * | name | ) | const [virtual] |
Reimplementado en PropertyObject.
QObjectList * QObject::queryList | ( | const char * | inheritsClass = 0 , |
const char * | objName = 0 , |
||
bool | regexpMatch = TRUE , |
||
bool | recursiveSearch = TRUE |
||
) | const |
Searches the children and optionally grandchildren of this object, and returns a list of those objects that are named or that match objName and inherit inheritsClass. If inheritsClass is 0 (the default), all classes match. If objName is 0 (the default), all object names match.
If regexpMatch is TRUE (the default), objName is a regular expression that the objects's names must match. The syntax is that of a QRegExp. If regexpMatch is FALSE, objName is a string and object names must match it exactly.
Note that inheritsClass uses single inheritance from QObject, the way inherits() does. According to inherits(), QMenuBar inherits QWidget but not QMenuData. This does not quite match reality, but is the best that can be done on the wide variety of compilers Qt supports.
Finally, if recursiveSearch is TRUE (the default), queryList() searches {n}th-generation as well as first-generation children.
If all this seems a bit complex for your needs, the simpler child() function may be what you want.
This somewhat contrived example disables all the buttons in this window:
QObjectList *l = topLevelWidget()->queryList( "QButton" ); QObjectListIt it( *l ); // iterate over the buttons QObject *obj; while ( (obj = it.current()) != 0 ) { // for each found object... ++it; ((QButton*)obj)->setEnabled( FALSE ); } delete l; // delete the list, not the objects
The QObjectList class is defined in the qobjectlist.h
header file.
QObjectList* QObject::queryList | ( | const char * | inheritsClass = 0 , |
const char * | objName = 0 , |
||
bool | regexpMatch = TRUE , |
||
bool | recursiveSearch = TRUE |
||
) | const |
QConnectionList * QObject::receivers | ( | int | signal | ) | const [protected] |
QConnectionList* QObject::receivers | ( | int | signal | ) | const [protected] |
QConnectionList * QObject::receivers | ( | const char * | signal | ) | const [protected] |
QConnectionList* QObject::receivers | ( | const char * | signal | ) | const [protected] |
static uint QObject::registerUserData | ( | ) | [static] |
uint QObject::registerUserData | ( | ) | [static] |
virtual void QObject::removeChild | ( | QObject * | ) | [virtual] |
Reimplementado en AQSObject, QTextDocument, QScrollView, QTextDocument y QScrollView.
void QObject::removeChild | ( | QObject * | obj | ) | [virtual] |
Removes the child object obj from the list of children.
Reimplementado en AQSObject, QTextDocument, QScrollView, QTextDocument y QScrollView.
void QObject::removeEventFilter | ( | const QObject * | ) |
void QObject::removeEventFilter | ( | const QObject * | obj | ) |
Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.
All event filters for this object are automatically removed when this object is destroyed.
It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).
const QObject * QObject::sender | ( | ) | [protected] |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns 0. The pointer is valid only during the execution of the slot that calls this function.
The pointer returned by this function becomes invalid if the sender is destroyed, or if the slot is disconnected from the sender's signal.
const QObject* QObject::sender | ( | ) | [protected] |
void QObject::setName | ( | const char * | name | ) | [virtual] |
Reimplementado en PropertyObject.
Sets the value of the object's name property to value.
Returns TRUE if the operation was successful; otherwise returns FALSE.
Information about all available properties is provided through the metaObject().
Reimplementado en PropertyObject.
void QObject::setUserData | ( | uint | id, |
QObjectUserData * | data | ||
) |
void QObject::setUserData | ( | uint | id, |
QObjectUserData * | data | ||
) |
bool QObject::signalsBlocked | ( | ) | const [inline] |
Returns TRUE if signals are blocked; otherwise returns FALSE.
Signals are not blocked by default.
bool QObject::signalsBlocked | ( | ) | const [inline] |
Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.
A timer event will occur every interval milliseconds until killTimer() or killTimers() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.
The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.
If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.
Example:
class MyObject : public QObject { Q_OBJECT public: MyObject( QObject *parent = 0, const char *name = 0 ); protected: void timerEvent( QTimerEvent * ); }; MyObject::MyObject( QObject *parent, const char *name ) : QObject( parent, name ) { startTimer( 50 ); // 50-millisecond timer startTimer( 1000 ); // 1-second timer startTimer( 60000 ); // 1-minute timer } void MyObject::timerEvent( QTimerEvent *e ) { qDebug( "timer event, id %d", e->timerId() ); }
Note that QTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 20 ms; some provide more. If Qt is unable to deliver the requested number of timer clicks, it will silently discard some.
The QTimer class provides a high-level programming interface with one-shot timers and timer signals instead of events.
void QObject::timerEvent | ( | QTimerEvent * | ) | [protected, virtual] |
This event handler can be reimplemented in a subclass to receive timer events for the object.
QTimer provides a higher-level interface to the timer functionality, and also more general information about timers.
Reimplementado en TimerObject, QAquaAnimate, QDateEdit, QTimeEdit, QHttp, QPopupMenu, QtMultiLineEdit, QMacAnimateCursor, QPMCache, QHttp, QAquaAnimate, QDateEdit, QTimeEdit, QPopupMenu y QwtAbstractSlider.
virtual void QObject::timerEvent | ( | QTimerEvent * | ) | [protected, virtual] |
Reimplementado en TimerObject, QAquaAnimate, QDateEdit, QTimeEdit, QHttp, QPopupMenu, QtMultiLineEdit, QMacAnimateCursor, QPMCache, QHttp, QAquaAnimate, QDateEdit, QTimeEdit, QPopupMenu y QwtAbstractSlider.
QObjectUserData * QObject::userData | ( | uint | id | ) | const |
QObjectUserData* QObject::userData | ( | uint | id | ) | const |
QApplication [friend] |
Reimplementado en QClipboard, QDesktopWidget, QDragManager, QEventLoop, QSessionManager y QWidget.
QBaseApplication [friend] |
Reimplementado en QClipboard, QSessionManager y QWidget.
QSignal [friend] |
void * qt_find_obj_child | ( | QObject * | parent, |
const char * | type, | ||
const char * | name | ||
) | [related] |
Returns a pointer to the object named name that inherits type and with a given parent.
Returns 0 if there is no such child.
QListBox *c = (QListBox *) qt_find_obj_child( myWidget, "QListBox", "my list box" ); if ( c ) c->insertItem( "another string" );
QWidget [friend] |
Reimplementado en QApplication.
QCString QObject::name [read, write] |
the name of this object
You can find an object by name (and type) using child(). You can find a set of objects with queryList().
The object name is set by the constructor or by the setName() function. The object name is not very useful in the current version of Qt, but will become increasingly important in the future.
If the object does not have a name, the name() function returns "unnamed", so printf() (used in qDebug()) will not be asked to output a null pointer. If you want a null pointer to be returned for unnamed objects, you can call name( 0 ).
Reimplementado en opInfo.