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Referencia de la Clase QTimer

The QTimer class provides timer signals and single-shot timers. Más...

#include <qtimer.h>

Diagrama de herencias de QTimer
QObject QObject Qt Qt Qt Qt FLTimerDbLock QDnsQuery

Lista de todos los miembros.

Señales

void timeout ()
void timeout ()

Métodos públicos

 QTimer (QObject *parent=0, const char *name=0)
 ~QTimer ()
bool isActive () const
int start (int msec, bool sshot=FALSE)
void changeInterval (int msec)
void stop ()
int timerId () const
 QTimer (QObject *parent=0, const char *name=0)
 ~QTimer ()
bool isActive () const
int start (int msec, bool sshot=FALSE)
void changeInterval (int msec)
void stop ()
int timerId () const

Métodos públicos estáticos

static void singleShot (int msec, QObject *receiver, const char *member)
static void singleShot (int msec, QObject *receiver, const char *member)

Métodos protegidos

bool event (QEvent *)
bool event (QEvent *)

Descripción detallada

The QTimer class provides timer signals and single-shot timers.

It uses timer events internally to provide a more versatile timer. QTimer is very easy to use: create a QTimer, call start() to start it and connect its timeout() to the appropriate slots. When the time is up it will emit the timeout() signal.

Note that a QTimer object is destroyed automatically when its parent object is destroyed.

Example:

        QTimer *timer = new QTimer( myObject );
        connect( timer, SIGNAL(timeout()), myObject, SLOT(timerDone()) );
        timer->start( 2000, TRUE ); // 2 seconds single-shot timer

You can also use the static singleShot() function to create a single shot timer.

As a special case, a QTimer with timeout 0 times out as soon as all the events in the window system's event queue have been processed.

This can be used to do heavy work while providing a snappy user interface:

        QTimer *t = new QTimer( myObject );
        connect( t, SIGNAL(timeout()), SLOT(processOneThing()) );
        t->start( 0, FALSE );

myObject->processOneThing() will be called repeatedly and should return quickly (typically after processing one data item) so that Qt can deliver events to widgets and stop the timer as soon as it has done all its work. This is the traditional way of implementing heavy work in GUI applications; multi-threading is now becoming available on more and more platforms, and we expect that null events will eventually be replaced by threading.

Note that QTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 20ms; some provide more. If Qt is unable to deliver the requested number of timer clicks, it will silently discard some.

An alternative to using QTimer is to call QObject::startTimer() for your object and reimplement the QObject::timerEvent() event handler in your class (which must, of course, inherit QObject). The disadvantage is that timerEvent() does not support such high-level features as single-shot timers or signals.

Some operating systems limit the number of timers that may be used; Qt tries to work around these limitations.


Documentación del constructor y destructor

QTimer::QTimer ( QObject parent = 0,
const char *  name = 0 
)

Constructs a timer called name, with the parent parent.

Note that the parent object's destructor will destroy this timer object.

QTimer::~QTimer ( )

Destroys the timer.

QTimer::QTimer ( QObject parent = 0,
const char *  name = 0 
)
QTimer::~QTimer ( )

Documentación de las funciones miembro

void QTimer::changeInterval ( int  msec)

Changes the timeout interval to msec milliseconds.

If the timer signal is pending, it will be stopped and restarted; otherwise it will be started.

Ver también:
start(), isActive()
void QTimer::changeInterval ( int  msec)
bool QTimer::event ( QEvent e) [protected, virtual]

This virtual function receives events to an object and should return TRUE if the event e was recognized and processed.

The event() function can be reimplemented to customize the behavior of an object.

Ver también:
installEventFilter(), timerEvent(), QApplication::sendEvent(), QApplication::postEvent(), QWidget::event()

Reimplementado de QObject.

bool QTimer::event ( QEvent e) [protected, virtual]

Reimplementado de QObject.

bool QTimer::isActive ( ) const
bool QTimer::isActive ( ) const [inline]

Returns TRUE if the timer is running (pending); otherwise returns FALSE.

void QTimer::singleShot ( int  msec,
QObject receiver,
const char *  member 
) [static]

This static function calls a slot after a given time interval.

It is very convenient to use this function because you do not need to bother with a timerEvent or to create a local QTimer object.

Example:

        #include <qapplication.h>
        #include <qtimer.h>

        int main( int argc, char **argv )
        {
            QApplication a( argc, argv );
            QTimer::singleShot( 10*60*1000, &a, SLOT(quit()) );
                ... // create and show your widgets
            return a.exec();
        }

This sample program automatically terminates after 10 minutes (i.e. 600000 milliseconds).

The receiver is the receiving object and the member is the slot. The time interval is msec.

static void QTimer::singleShot ( int  msec,
QObject receiver,
const char *  member 
) [static]
int QTimer::start ( int  msec,
bool  sshot = FALSE 
)

Starts the timer with a msec milliseconds timeout, and returns the ID of the timer, or zero when starting the timer failed.

If sshot is TRUE, the timer will be activated only once; otherwise it will continue until it is stopped.

Any pending timer will be stopped.

Ver también:
singleShot() stop(), changeInterval(), isActive()
int QTimer::start ( int  msec,
bool  sshot = FALSE 
)
void QTimer::stop ( void  )

Stops the timer.

Ver también:
start()
void QTimer::stop ( )
void QTimer::timeout ( ) [signal]

This signal is emitted when the timer is activated.

void QTimer::timeout ( ) [signal]
int QTimer::timerId ( ) const [inline]

Returns the ID of the timer if the timer is running; otherwise returns -1.

int QTimer::timerId ( ) const [inline]

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